#ifndef __StartScene2_H__ 
#define __StartScene2_H__ 

#include "cocos2d.h" 
#include "ui/CocosGUI.h"
USING_NS_CC;
using namespace cocos2d::ui;

class StartScene2 : public Layer{
public:
	static Scene* createScene();
	CREATE_FUNC(StartScene2);
	bool init();

private:
	void onClickBMBtn(Ref*, TouchEventType type);
	void onClickCMBtn(Ref*, TouchEventType type);
};

#endif // __StartScene_H__ 
